![]() In a typical skirmish game, you'll start with a single base, and must build refineries to begin collecting resources and earning money. If you don't remember the first games, then they're classic RTS. Not clones, as such, more what the authors call "reimaginings", similar but featuring improvements on the originals. If you have any other questions, most of the action happens in our irc channel at is an open-source implementation of the Red Alert engine, which essentially allows you to play classic real-time strategy games along the lines of Command & Conquer and Command & Conquer: Red Alert. We have some medium-term fixes in the pipeline to make things easier on lower spec'd machines, but we're developing this in our spare time so it may take a while. In our current state, a netbook just doesn't cut it with their tiny cpu caches and crappy intel graphics chips. Despite our 8-bit appearances, we make full use of modern computing resources. Our intention was to keep under the radar until we had something polished enough to release with a bang, but one of our fans has outed usīear with us. We are still very much alpha-quality software. The ra and cnc games are both built as standard mods, and we have built a full set of developing/modding tools including a map editor. ![]() We have built the game from the ground up to be extremely moddable. We have just finished merging some major features, which has introduced a large number of bugs and instabilities into the game :/Ī couple of points that we don't really emphasize on the website: As one of the main devs on openra, I must say that this sudden explosion of interest is both great, and at a very unfortunate time.
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